
- #What are the new aircrafts in fsx acceleration how to
- #What are the new aircrafts in fsx acceleration simulator
- #What are the new aircrafts in fsx acceleration windows
Fixed camera definitions must include FixedLatitude, FixedLongitude and FixedAltitude values. “Fixed” External camera at a fixed position. “Tower” External camera mounted at a control tower defined via the facilities (BGLCOMP) database. “Pilot” External (spot plane) camera that points at the pilot position inside the aircraft’s visual model. “Center” External (spot plane) camera that points at the center of the aircraft’s visual model. “Virtual Cockpit” Camera is mounted at the eye point defined in the aircraft’s CFG file. Oblique view angle show virtual cockpit interior. Forward views include 2D instrument panel. “Cockpit” Camera is locked at fixed position in the 2D cockpit. This is not used by the system, but can be used to provide a descriptive string in the configuration file.ĭescription = View from the right wing tip looking at the cockpitĮvery camera definition must have an origin that defines the object or point on which the camera is oriented: Guidgen is a good site for generating a guid number to use.Ĭamera description. The guid number for a camera definition must be different from any other guid numbers in the file. They are made up of letters and numbers forming a 32 character long string. Camera PropertyĬamera title appears in the upper-right corner of the view window when changing cameras.Ī guid, or globally unique identifier is a unique reference number used for identification. Yes and No are interchangeable with True and False. The following is taken from the FSX SDK Camera Configuration, showing each camera property, and what it does. Steam Version: C:\Program Files (x86)\Steam\steamapps\common\FSX\SimObjects\”Airplanes” or “Rotorcraft”\ Camera Definition Properties

#What are the new aircrafts in fsx acceleration simulator
These cameras are located in the aircraft.cfg file for an aircraft, which can be found in the following directories.ĭVD Version: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\SimObjects\”Airplanes” or “Rotorcraft”\ There are also cameras that apply to a specific aircraft, which include aircraft and cockpit cameras.
#What are the new aircrafts in fsx acceleration windows
Windows Vista/7/8/10: C:\Users\”User”\AppData\Roaming\Microsoft\FSX

Windows XP: C:\Documents and Settings\”User”\Application Data\Microsoft\FSX These cameras are located in the Cameras.cfg file, located in the following directories: The cameras that apply to all aircraft include cockpit, outside, tower, runway, air traffic, and fixed. Some of these cameras apply to all aircraft, while some are unique to a certain aircraft. The 7 main types of cameras and there typical sub categories are as follows. Always backup files before you edit them if you are unsure of what you are doing. It is helpful to have hidden files and folders, along with file extensions shown.Ĭameras in FSX define how you view your aircraft, and also the surroundings. cfg files, use notepad, or a similar text editor to to edit them. The terms camera and view can be used interchangeable on this page.
#What are the new aircrafts in fsx acceleration how to
This tutorial will help you understand how the system of cameras works in Flight Simulator X, and how to edit or add your own.
