

The ball represents the symbolic aspect of the game, perceived as the ‘Graal’ by the players. However it is also an outside point a view as it is filmed not by a player but a spectator. Moreover, it gives a reflection of the game from the players internal point of view thanks to the ‘hidden’ interview based text. The video gives an immersive and dynamic vision of the action. It is a visualisation of the ‘objective data’. The map, recalling survey maps, is intend to describe the ‘pitch’. Each of the three pieces convey a different dimension of the game. A printed ‘map’, a replica of the ball engraved with the tracks, and a video drawing the game dynamically with footage in the background. The final project is composed of 3 different pieces. Far from a single united vision, it depicts the complexities of working with living material (working and understanding living materials, prediction of long term effects, ethic concern…) and paradoxical opinion surrounding the discipline (complex boundaries between positive outcomes of the research and dangerous usage…). This video aims to represent the voices of a range of practitioners gravitating around the discipline but disconnected from each other. We asked them to share their vision of the future synthetic biology, their hope and fears…

On 12th July 2016, in Edinburgh, during ‘ Design meets Synthetic Biology workshop‘, biologists, engineers, designers, artists and social scientists were invited to discuss issues of representation, access and perception of synthetic biology. It was the first time this video was publicly shown, and even thought I could not attend the screening, I am very proud and happy that this creation finally made it out from my computer 🙂

Thank you to Louise Mackenzie for giving me the opportunity to show this Video clip I made while I was a Research Informatics in 2016. “Design meets Synthetic Biology” has been selected to be part of the session “ Futures” during the BLACK BOX Pop-up Cinema West Wing Foyer, Newcastle upon Tyne, from 4 Feb –.
