
Depending on your health and the type of sword, you can extend its reach to hit enemies nearly on the other side of the screen. Your sword, or swords as the game plays out, isn't your typical "hit the enemy next to you" variety. Your blocky protagonist's quest begins with an all-to-familiar trek into the woods to regain a legendary sword to help rid the world of evil once again. Gameplay is nearly ripped from every action RPG to hit the NES. The number of creations possible is, at first, a bit intimidating, but I can't wait to see what people come up with.ģD Dot Game Heroes's appeal goes beyond looking like a spruced-up 8-bit game. In our short demo, we were able to see everything from a traditional knight to a tank and even Domo-kun.


Like the saying goes, if you can dream it, you can build it, though in a slightly reduced stature and detail. You're even able to leave your own mark on the game by creating your own pixilated hero using the in-game character editor. It's a complete nostalgia trip for older players, but has just enough graphical panache to get newer players interested. Even animation comes off in simple, two-framed cycles. Trees, houses, even water reflections are crafted with blocky skill. but the look is there), but then the perspective switches to an isometric view, completely changing the game's landscape. From a top-down perspective, the game could be easily mistaken for an 8-bit game (albeit a very pretty, HD 8-bit game. Everything is constructed of small 3D cubes. This may be memory-soaked nostalgia talking, but 3D Dot Game Heroes's visual style is an immediate attention-grabber.
